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TileMapUpdateBitmaskRegion Method

Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates).

Calling with invalid (or missing) parameters applies autotiling rules for the entire tilemap.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void UpdateBitmaskRegion(
	Vector2? start = null,
	Vector2? end = null
)

Parameters

start (Optional)
Type: SystemNullableVector2
If the parameter is null, then the default value is new Vector2(0, 0)
end (Optional)
Type: SystemNullableVector2
If the parameter is null, then the default value is new Vector2(0, 0)
See Also