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TileMapWorldToMap Method

Returns the tilemap (grid-based) coordinates corresponding to the given local position.

To use this with a global position, first determine the local position with ToLocal(Vector2):

var local_position = my_tilemap.to_local(global_position)
var map_position = my_tilemap.world_to_map(local_position)

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Vector2 WorldToMap(
	Vector2 worldPosition
)

Parameters

worldPosition
Type: GodotVector2

[Missing <param name="worldPosition"/> documentation for "M:Godot.TileMap.WorldToMap(Godot.Vector2)"]

Return Value

Type: Vector2

[Missing <returns> documentation for "M:Godot.TileMap.WorldToMap(Godot.Vector2)"]

See Also