TileMapWorldToMap Method |
Returns the tilemap (grid-based) coordinates corresponding to the given local position.
To use this with a global position, first determine the local position with ToLocal(Vector2):
var local_position = my_tilemap.to_local(global_position) var map_position = my_tilemap.world_to_map(local_position)
Namespace: Godot
public Vector2 WorldToMap( Vector2 worldPosition )
[Missing <param name="worldPosition"/> documentation for "M:Godot.TileMap.WorldToMap(Godot.Vector2)"]
[Missing <returns> documentation for "M:Godot.TileMap.WorldToMap(Godot.Vector2)"]