TileMapGetCellv Method |
Returns the tile index of the cell given by a Vector2. If no tile exists in the cell, returns .
Namespace: Godot
public int GetCellv( Vector2 position )
[Missing <param name="position"/> documentation for "M:Godot.TileMap.GetCellv(Godot.Vector2)"]
[Missing <returns> documentation for "M:Godot.TileMap.GetCellv(Godot.Vector2)"]