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TileMapGetCellv Method

Returns the tile index of the cell given by a Vector2. If no tile exists in the cell, returns .

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public int GetCellv(
	Vector2 position
)

Parameters

position
Type: GodotVector2

[Missing <param name="position"/> documentation for "M:Godot.TileMap.GetCellv(Godot.Vector2)"]

Return Value

Type: Int32

[Missing <returns> documentation for "M:Godot.TileMap.GetCellv(Godot.Vector2)"]

See Also