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TileMapUpdateBitmaskArea Method

Applies autotiling rules to the cell (and its adjacent cells) referenced by its grid-based X and Y coordinates.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public void UpdateBitmaskArea(
	Vector2 position
)

Parameters

position
Type: GodotVector2

[Missing <param name="position"/> documentation for "M:Godot.TileMap.UpdateBitmaskArea(Godot.Vector2)"]

See Also