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EditorPluginMakeVisible Method

This function will be called when the editor is requested to become visible. It is used for plugins that edit a specific object type.

Remember that you have to manage the visibility of all your editor controls manually.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual void MakeVisible(
	bool visible
)

Parameters

visible
Type: SystemBoolean

[Missing <param name="visible"/> documentation for "M:Godot.EditorPlugin.MakeVisible(System.Boolean)"]

See Also