EditorPluginMakeVisible Method |
This function will be called when the editor is requested to become visible. It is used for plugins that edit a specific object type.
Remember that you have to manage the visibility of all your editor controls manually.
Namespace: Godot
public virtual void MakeVisible( bool visible )
[Missing <param name="visible"/> documentation for "M:Godot.EditorPlugin.MakeVisible(System.Boolean)"]