EditorPluginForwardSpatialForceDrawOverViewport Method |
This method is the same as ForwardSpatialDrawOverViewport(Control), except it draws on top of everything. Useful when you need an extra layer that shows over anything else.
You need to enable calling of this method by using SetForceDrawOverForwardingEnabled.
Namespace: Godot
public virtual void ForwardSpatialForceDrawOverViewport( Control overlay )
[Missing <param name="overlay"/> documentation for "M:Godot.EditorPlugin.ForwardSpatialForceDrawOverViewport(Godot.Control)"]