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EditorPluginForwardSpatialForceDrawOverViewport Method

This method is the same as ForwardSpatialDrawOverViewport(Control), except it draws on top of everything. Useful when you need an extra layer that shows over anything else.

You need to enable calling of this method by using SetForceDrawOverForwardingEnabled.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual void ForwardSpatialForceDrawOverViewport(
	Control overlay
)

Parameters

overlay
Type: GodotControl

[Missing <param name="overlay"/> documentation for "M:Godot.EditorPlugin.ForwardSpatialForceDrawOverViewport(Godot.Control)"]

See Also