EditorPluginBuild Method |
This method is called when the editor is about to run the project. The plugin can then perform required operations before the project runs.
This method must return a boolean. If this method returns false, the project will not run. The run is aborted immediately, so this also prevents all other plugins' Build methods from running.
Namespace: Godot
public virtual bool Build()
[Missing <returns> documentation for "M:Godot.EditorPlugin.Build"]