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EditorPluginBuild Method

This method is called when the editor is about to run the project. The plugin can then perform required operations before the project runs.

This method must return a boolean. If this method returns false, the project will not run. The run is aborted immediately, so this also prevents all other plugins' Build methods from running.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual bool Build()

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.EditorPlugin.Build"]

See Also