EditorPluginForwardSpatialDrawOverViewport Method | 
Called by the engine when the 3D editor's viewport is updated. Use the overlayControl for drawing. You can update the viewport manually by calling UpdateOverlays.
func forward_spatial_draw_over_viewport(overlay):
    # Draw a circle at cursor position.
    overlay.draw_circle(overlay.get_local_mouse_position(), 64)
func forward_spatial_gui_input(camera, event):
    if event is InputEventMouseMotion:
        # Redraw viewport when cursor is moved.
        update_overlays()
        return true
    return falseNamespace: Godot
public virtual void ForwardSpatialDrawOverViewport( Control overlay )
[Missing <param name="overlay"/> documentation for "M:Godot.EditorPlugin.ForwardSpatialDrawOverViewport(Godot.Control)"]