GodotSharpAPI
GodotSharpAPI
Godot
EditorPlugin Class
EditorPlugin Methods
AddAutoloadSingleton Method
AddControlToBottomPanel Method
AddControlToContainer Method
AddControlToDock Method
AddCustomType Method
AddExportPlugin Method
AddImportPlugin Method
AddInspectorPlugin Method
AddSceneImportPlugin Method
AddSpatialGizmoPlugin Method
AddToolMenuItem Method
AddToolSubmenuItem Method
ApplyChanges Method
Build Method
Clear Method
DisablePlugin Method
Edit Method
EnablePlugin Method
ForwardCanvasDrawOverViewport Method
ForwardCanvasForceDrawOverViewport Method
ForwardCanvasGuiInput Method
ForwardSpatialDrawOverViewport Method
ForwardSpatialForceDrawOverViewport Method
ForwardSpatialGuiInput Method
GetBreakpoints Method
GetEditorInterface Method
GetPluginIcon Method
GetPluginName Method
GetScriptCreateDialog Method
GetState Method
GetUndoRedo Method
GetWindowLayout Method
Handles Method
HasMainScreen Method
HideBottomPanel Method
MakeBottomPanelItemVisible Method
MakeVisible Method
QueueSaveLayout Method
RemoveAutoloadSingleton Method
RemoveControlFromBottomPanel Method
RemoveControlFromContainer Method
RemoveControlFromDocks Method
RemoveCustomType Method
RemoveExportPlugin Method
RemoveImportPlugin Method
RemoveInspectorPlugin Method
RemoveSceneImportPlugin Method
RemoveSpatialGizmoPlugin Method
RemoveToolMenuItem Method
SaveExternalData Method
SetForceDrawOverForwardingEnabled Method
SetInputEventForwardingAlwaysEnabled Method
SetState Method
SetWindowLayout Method
UpdateOverlays Method
EditorPlugin
QueueSaveLayout Method
Queue save the project's editor layout.
Namespace:
Godot
Assembly:
GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
Copy
public
void
QueueSaveLayout
()
See Also
Reference
EditorPlugin Class
Godot Namespace