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EditorPluginSetInputEventForwardingAlwaysEnabled Method

Use this method if you always want to receive inputs from 3D view screen inside ForwardSpatialGuiInput(Camera, InputEvent). It might be especially usable if your plugin will want to use raycast in the scene.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public void SetInputEventForwardingAlwaysEnabled()
See Also