Click or drag to resize

EditorPluginSaveExternalData Method

This method is called after the editor saves the project or when it's closed. It asks the plugin to save edited external scenes/resources.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual void SaveExternalData()
See Also