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EditorPluginGetState Method

Gets the state of your plugin editor. This is used when saving the scene (so state is kept when opening it again) and for switching tabs (so state can be restored when the tab returns).

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual Dictionary GetState()

Return Value

Type: Dictionary

[Missing <returns> documentation for "M:Godot.EditorPlugin.GetState"]

See Also