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EditorPluginGetWindowLayout Method

Gets the GUI layout of the plugin. This is used to save the project's editor layout when QueueSaveLayout is called or the editor layout was changed(For example changing the position of a dock).

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual void GetWindowLayout(
	ConfigFile layout
)

Parameters

layout
Type: GodotConfigFile

[Missing <param name="layout"/> documentation for "M:Godot.EditorPlugin.GetWindowLayout(Godot.ConfigFile)"]

See Also