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EditorPluginGetPluginName Method

Override this method in your plugin to provide the name of the plugin when displayed in the Godot editor.

For main screen plugins, this appears at the top of the screen, to the right of the "2D", "3D", "Script", and "AssetLib" buttons.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual string GetPluginName()

Return Value

Type: String

[Missing <returns> documentation for "M:Godot.EditorPlugin.GetPluginName"]

See Also