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EditorPluginHasMainScreen Method

Returns true if this is a main screen editor plugin (it goes in the workspace selector together with 2D, 3D, Script and AssetLib).

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual bool HasMainScreen()

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.EditorPlugin.HasMainScreen"]

See Also