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EditorPluginHandles Method

Implement this function if your plugin edits a specific type of object (Resource or Node). If you return true, then you will get the functions Edit(Object) and MakeVisible(Boolean) called when the editor requests them. If you have declared the methods ForwardCanvasGuiInput(InputEvent) and ForwardSpatialGuiInput(Camera, InputEvent) these will be called too.

Namespace:  Godot
Assembly:  GodotSharpEditor (in GodotSharpEditor.dll) Version: 1.0.0
Syntax
C#
public virtual bool Handles(
	Object object
)

Parameters

object
Type: GodotObject

[Missing <param name="object"/> documentation for "M:Godot.EditorPlugin.Handles(Godot.Object)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.EditorPlugin.Handles(Godot.Object)"]

See Also