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SpatialMaterialSubsurfScatterTexture Property

Texture used to control the subsurface scattering strength. Stored in the red texture channel. Multiplied by SubsurfScatterStrength.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public Texture SubsurfScatterTexture { get; set; }

Property Value

Type: Texture
See Also