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SpatialMaterialFlagsUseShadowToOpacity Property

If true, enables the "shadow to opacity" render mode where lighting modifies the alpha so shadowed areas are opaque and non-shadowed areas are transparent. Useful for overlaying shadows onto a camera feed in AR.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool FlagsUseShadowToOpacity { get; set; }

Property Value

Type: Boolean
See Also