SpatialMaterialDistanceFadeMinDistance Property |
Distance at which the object starts to become visible. If the object is less than this distance away, it will be invisible.
Note: If distance_fade_min_distance is greater than distance_fade_max_distance, the behavior will be reversed. The object will start to fade away at distance_fade_max_distance and will fully disappear once it reaches distance_fade_min_distance.
Namespace: Godot