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SpatialMaterialDistanceFadeMinDistance Property

Distance at which the object starts to become visible. If the object is less than this distance away, it will be invisible.

Note: If distance_fade_min_distance is greater than distance_fade_max_distance, the behavior will be reversed. The object will start to fade away at distance_fade_max_distance and will fully disappear once it reaches distance_fade_min_distance.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float DistanceFadeMinDistance { get; set; }

Property Value

Type: Single
See Also