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SpatialMaterialProximityFadeDistance Property

Distance over which the fade effect takes place. The larger the distance the longer it takes for an object to fade.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float ProximityFadeDistance { get; set; }

Property Value

Type: Single
See Also