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SpatialMaterialDetailEnabled Property

If true, enables the detail overlay. Detail is a second texture that gets mixed over the surface of the object based on DetailMask. This can be used to add variation to objects, or to blend between two different albedo/normal textures.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool DetailEnabled { get; set; }

Property Value

Type: Boolean
See Also