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SpatialMaterialMetallicSpecular Property

Sets the size of the specular lobe. The specular lobe is the bright spot that is reflected from light sources.

Note: unlike Metallic, this is not energy-conserving, so it should be left at 0.5 in most cases. See also Roughness.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public float MetallicSpecular { get; set; }

Property Value

Type: Single
See Also