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SpatialMaterialDepthMaxLayers Property

Number of layers to use when using DepthDeepParallax and the view direction is perpendicular to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public int DepthMaxLayers { get; set; }

Property Value

Type: Int32
See Also