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SpatialMaterialProximityFadeEnable Property

If true, the proximity fade effect is enabled. The proximity fade effect fades out each pixel based on its distance to another object.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool ProximityFadeEnable { get; set; }

Property Value

Type: Boolean
See Also