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SpatialMaterialDepthEnabled Property

If true, depth mapping is enabled (also called "parallax mapping" or "height mapping"). See also NormalEnabled.

Note: Depth mapping is not supported if triplanar mapping is used on the same material. The value of DepthEnabled will be ignored if Uv1Triplanar is enabled.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool DepthEnabled { get; set; }

Property Value

Type: Boolean
See Also