Click or drag to resize

SpatialMaterialFlagsEnsureCorrectNormals Property

If true, the shader will compute extra operations to make sure the normal stays correct when using a non-uniform scale. Only enable if using non-uniform scaling.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public bool FlagsEnsureCorrectNormals { get; set; }

Property Value

Type: Boolean
See Also