| SpatialMaterialRimTexture Property  | 
 Texture used to set the strength of the rim lighting effect per-pixel. Multiplied by Rim.
 
    Namespace: 
   Godot
    Assembly:
   GodotSharp (in GodotSharp.dll) Version: 1.0.0
 Syntax
Syntaxpublic Texture RimTexture { get; set; }Property Value
Type: 
Texture See Also
See Also