PhysicsServerBodyRemoveCollisionException Method |
Removes a body from the list of bodies exempt from collisions.
Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.
Namespace:
Godot
Assembly:
GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax public static void BodyRemoveCollisionException(
RID body,
RID exceptedBody
)
Parameters
- body
- Type: GodotRID
[Missing <param name="body"/> documentation for "M:Godot.PhysicsServer.BodyRemoveCollisionException(Godot.RID,Godot.RID)"]
- exceptedBody
- Type: GodotRID
[Missing <param name="exceptedBody"/> documentation for "M:Godot.PhysicsServer.BodyRemoveCollisionException(Godot.RID,Godot.RID)"]
See Also