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PhysicsServerBodyRemoveCollisionException Method

Removes a body from the list of bodies exempt from collisions.

Continuous collision detection tries to predict where a moving body will collide, instead of moving it and correcting its movement if it collided.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void BodyRemoveCollisionException(
	RID body,
	RID exceptedBody
)

Parameters

body
Type: GodotRID

[Missing <param name="body"/> documentation for "M:Godot.PhysicsServer.BodyRemoveCollisionException(Godot.RID,Godot.RID)"]

exceptedBody
Type: GodotRID

[Missing <param name="exceptedBody"/> documentation for "M:Godot.PhysicsServer.BodyRemoveCollisionException(Godot.RID,Godot.RID)"]

See Also