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PhysicsServerAreaSetCollisionMask Method

Sets which physics layers the area will monitor.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void AreaSetCollisionMask(
	RID area,
	uint mask
)

Parameters

area
Type: GodotRID

[Missing <param name="area"/> documentation for "M:Godot.PhysicsServer.AreaSetCollisionMask(Godot.RID,System.UInt32)"]

mask
Type: SystemUInt32

[Missing <param name="mask"/> documentation for "M:Godot.PhysicsServer.AreaSetCollisionMask(Godot.RID,System.UInt32)"]

See Also