PhysicsServerAreaSetCollisionMask Method |
Sets which physics layers the area will monitor.
Namespace: Godot
public static void AreaSetCollisionMask( RID area, uint mask )
[Missing <param name="area"/> documentation for "M:Godot.PhysicsServer.AreaSetCollisionMask(Godot.RID,System.UInt32)"]
[Missing <param name="mask"/> documentation for "M:Godot.PhysicsServer.AreaSetCollisionMask(Godot.RID,System.UInt32)"]