PhysicsServerBodyGetCollisionLayer Method |
Returns the physics layer or layers a body belongs to.
Namespace: Godot
public static uint BodyGetCollisionLayer( RID body )
[Missing <param name="body"/> documentation for "M:Godot.PhysicsServer.BodyGetCollisionLayer(Godot.RID)"]
[Missing <returns> documentation for "M:Godot.PhysicsServer.BodyGetCollisionLayer(Godot.RID)"]