Click or drag to resize

PhysicsServerJointCreateHinge Method

Creates a HingeJoint.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static RID JointCreateHinge(
	RID bodyA,
	Transform hingeA,
	RID bodyB,
	Transform hingeB
)

Parameters

bodyA
Type: GodotRID

[Missing <param name="bodyA"/> documentation for "M:Godot.PhysicsServer.JointCreateHinge(Godot.RID,Godot.Transform,Godot.RID,Godot.Transform)"]

hingeA
Type: GodotTransform

[Missing <param name="hingeA"/> documentation for "M:Godot.PhysicsServer.JointCreateHinge(Godot.RID,Godot.Transform,Godot.RID,Godot.Transform)"]

bodyB
Type: GodotRID

[Missing <param name="bodyB"/> documentation for "M:Godot.PhysicsServer.JointCreateHinge(Godot.RID,Godot.Transform,Godot.RID,Godot.Transform)"]

hingeB
Type: GodotTransform

[Missing <param name="hingeB"/> documentation for "M:Godot.PhysicsServer.JointCreateHinge(Godot.RID,Godot.Transform,Godot.RID,Godot.Transform)"]

Return Value

Type: RID

[Missing <returns> documentation for "M:Godot.PhysicsServer.JointCreateHinge(Godot.RID,Godot.Transform,Godot.RID,Godot.Transform)"]

See Also