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PhysicsServerBodyGetCollisionMask Method

Returns the physics layer or layers a body can collide with.

-

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static uint BodyGetCollisionMask(
	RID body
)

Parameters

body
Type: GodotRID

[Missing <param name="body"/> documentation for "M:Godot.PhysicsServer.BodyGetCollisionMask(Godot.RID)"]

Return Value

Type: UInt32

[Missing <returns> documentation for "M:Godot.PhysicsServer.BodyGetCollisionMask(Godot.RID)"]

See Also