PhysicsServerBodyGetCollisionMask Method |
Returns the physics layer or layers a body can collide with.
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Namespace: Godot
public static uint BodyGetCollisionMask( RID body )
[Missing <param name="body"/> documentation for "M:Godot.PhysicsServer.BodyGetCollisionMask(Godot.RID)"]
[Missing <returns> documentation for "M:Godot.PhysicsServer.BodyGetCollisionMask(Godot.RID)"]