PhysicsServerBodySetCollisionLayer Method |
Sets the physics layer or layers a body belongs to.
Namespace: Godot
public static void BodySetCollisionLayer( RID body, uint layer )
[Missing <param name="body"/> documentation for "M:Godot.PhysicsServer.BodySetCollisionLayer(Godot.RID,System.UInt32)"]
[Missing <param name="layer"/> documentation for "M:Godot.PhysicsServer.BodySetCollisionLayer(Godot.RID,System.UInt32)"]