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PhysicsServerBodyAddShape Method

Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void BodyAddShape(
	RID body,
	RID shape,
	Transform? transform = null,
	bool disabled = false
)

Parameters

body
Type: GodotRID

[Missing <param name="body"/> documentation for "M:Godot.PhysicsServer.BodyAddShape(Godot.RID,Godot.RID,System.Nullable{Godot.Transform},System.Boolean)"]

shape
Type: GodotRID

[Missing <param name="shape"/> documentation for "M:Godot.PhysicsServer.BodyAddShape(Godot.RID,Godot.RID,System.Nullable{Godot.Transform},System.Boolean)"]

transform (Optional)
Type: SystemNullableTransform
If the parameter is null, then the default value is new Transform()
disabled (Optional)
Type: SystemBoolean

[Missing <param name="disabled"/> documentation for "M:Godot.PhysicsServer.BodyAddShape(Godot.RID,Godot.RID,System.Nullable{Godot.Transform},System.Boolean)"]

See Also