PhysicsServerBodySetCollisionMask Method |
Sets the physics layer or layers a body can collide with.
Namespace: Godot
public static void BodySetCollisionMask( RID body, uint mask )
[Missing <param name="body"/> documentation for "M:Godot.PhysicsServer.BodySetCollisionMask(Godot.RID,System.UInt32)"]
[Missing <param name="mask"/> documentation for "M:Godot.PhysicsServer.BodySetCollisionMask(Godot.RID,System.UInt32)"]