PhysicsServerAreaSetCollisionLayer Method |
Assigns the area to one or many physics layers.
Namespace: Godot
public static void AreaSetCollisionLayer( RID area, uint layer )
[Missing <param name="area"/> documentation for "M:Godot.PhysicsServer.AreaSetCollisionLayer(Godot.RID,System.UInt32)"]
[Missing <param name="layer"/> documentation for "M:Godot.PhysicsServer.AreaSetCollisionLayer(Godot.RID,System.UInt32)"]