PhysicsServerAreaIsRayPickable Method |
If true, area collides with rays.
Namespace: Godot
public static bool AreaIsRayPickable( RID area )
[Missing <param name="area"/> documentation for "M:Godot.PhysicsServer.AreaIsRayPickable(Godot.RID)"]
[Missing <returns> documentation for "M:Godot.PhysicsServer.AreaIsRayPickable(Godot.RID)"]