OSDelayUsec Method |
Delay execution of the current thread by usec microseconds. usec must be greater than or equal to 0. Otherwise, DelayUsec(Int32) will do nothing and will print an error message.
Namespace: Godot
public static void DelayUsec( int usec )
[Missing <param name="usec"/> documentation for "M:Godot.OS.DelayUsec(System.Int32)"]