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OSDelayUsec Method

Delay execution of the current thread by usec microseconds. usec must be greater than or equal to 0. Otherwise, DelayUsec(Int32) will do nothing and will print an error message.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void DelayUsec(
	int usec
)

Parameters

usec
Type: SystemInt32

[Missing <param name="usec"/> documentation for "M:Godot.OS.DelayUsec(System.Int32)"]

See Also