OSGetScreenMaxScale Method |
Return the greatest scale factor of all screens.
Note: On macOS returned value is 2.0 if there is at least one hiDPI (Retina) screen in the system, and 1.0 in all other cases.
Note: This method is implemented on macOS.
Namespace: Godot
public static float GetScreenMaxScale()
[Missing <returns> documentation for "M:Godot.OS.GetScreenMaxScale"]