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OSGetScreenMaxScale Method

Return the greatest scale factor of all screens.

Note: On macOS returned value is 2.0 if there is at least one hiDPI (Retina) screen in the system, and 1.0 in all other cases.

Note: This method is implemented on macOS.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static float GetScreenMaxScale()

Return Value

Type: Single

[Missing <returns> documentation for "M:Godot.OS.GetScreenMaxScale"]

See Also