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OSPrintResourcesInUse Method

Shows all resources currently used by the game.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void PrintResourcesInUse(
	bool short = false
)

Parameters

short (Optional)
Type: SystemBoolean

[Missing <param name="short"/> documentation for "M:Godot.OS.PrintResourcesInUse(System.Boolean)"]

See Also