OSGetCmdlineArgs Method |
Returns the command-line arguments passed to the engine.
Command-line arguments can be written in any form, including both --key value and --key=value forms so they can be properly parsed, as long as custom command-line arguments do not conflict with engine arguments.
You can also incorporate environment variables using the GetEnvironment(String) method.
You can set editor/main_run_args in the Project Settings to define command-line arguments to be passed by the editor when running the project.
Here's a minimal example on how to parse command-line arguments into a dictionary using the --key=value form for arguments:
var arguments = {} for argument in OS.get_cmdline_args(): if argument.find("=") > -1: var key_value = argument.split("=") arguments[key_value[0].lstrip("--")] = key_value[1]
Namespace: Godot
public static string[] GetCmdlineArgs()
[Missing <returns> documentation for "M:Godot.OS.GetCmdlineArgs"]