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OSIsDebugBuild Method

Returns true if the Godot binary used to run the project is a debug export template, or when running in the editor.

Returns false if the Godot binary used to run the project is a release export template.

To check whether the Godot binary used to run the project is an export template (debug or release), use OS.has_feature("standalone") instead.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static bool IsDebugBuild()

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.OS.IsDebugBuild"]

See Also