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OSIsUserfsPersistent Method

If true, the user:// file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static bool IsUserfsPersistent()

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.OS.IsUserfsPersistent"]

See Also