OSKill Method |
Kill (terminate) the process identified by the given process ID (pid), e.g. the one returned by Execute(String, String, Boolean, Array, Boolean) in non-blocking mode.
Note: This method can also be used to kill processes that were not spawned by the game.
Note: This method is implemented on Android, iOS, Linux, macOS and Windows.
Namespace: Godot
public static Error Kill( int pid )
[Missing <param name="pid"/> documentation for "M:Godot.OS.Kill(System.Int32)"]
[Missing <returns> documentation for "M:Godot.OS.Kill(System.Int32)"]