OSIsScancodeUnicode Method |
Returns true if the input scancode corresponds to a Unicode character.
Namespace: Godot
public static bool IsScancodeUnicode( uint code )
[Missing <param name="code"/> documentation for "M:Godot.OS.IsScancodeUnicode(System.UInt32)"]
[Missing <returns> documentation for "M:Godot.OS.IsScancodeUnicode(System.UInt32)"]