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OSIsScancodeUnicode Method

Returns true if the input scancode corresponds to a Unicode character.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static bool IsScancodeUnicode(
	uint code
)

Parameters

code
Type: SystemUInt32

[Missing <param name="code"/> documentation for "M:Godot.OS.IsScancodeUnicode(System.UInt32)"]

Return Value

Type: Boolean

[Missing <returns> documentation for "M:Godot.OS.IsScancodeUnicode(System.UInt32)"]

See Also