OSDelayMsec Method |
Delay execution of the current thread by msec milliseconds. usec must be greater than or equal to 0. Otherwise, DelayMsec(Int32) will do nothing and will print an error message.
Namespace: Godot
public static void DelayMsec( int msec )
[Missing <param name="msec"/> documentation for "M:Godot.OS.DelayMsec(System.Int32)"]