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OSDelayMsec Method

Delay execution of the current thread by msec milliseconds. usec must be greater than or equal to 0. Otherwise, DelayMsec(Int32) will do nothing and will print an error message.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void DelayMsec(
	int msec
)

Parameters

msec
Type: SystemInt32

[Missing <param name="msec"/> documentation for "M:Godot.OS.DelayMsec(System.Int32)"]

See Also