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VisualServerShaderCreate Method

Creates an empty shader and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all shader_* VisualServer functions.

Once finished with your RID, you will want to free the RID using the VisualServer's FreeRid(RID) static method.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static RID ShaderCreate()

Return Value

Type: RID

[Missing <returns> documentation for "M:Godot.VisualServer.ShaderCreate"]

See Also