VisualServerShaderCreate Method |
Creates an empty shader and adds it to the VisualServer. It can be accessed with the RID that is returned. This RID will be used in all shader_* VisualServer functions.
Once finished with your RID, you will want to free the RID using the VisualServer's FreeRid(RID) static method.
Namespace: Godot
public static RID ShaderCreate()
[Missing <returns> documentation for "M:Godot.VisualServer.ShaderCreate"]