VisualServerMeshAddSurfaceFromArrays Method |
Adds a surface generated from the Arrays to a mesh. See VisualServerPrimitiveType constants for types.
Namespace: Godot
public static void MeshAddSurfaceFromArrays( RID mesh, VisualServerPrimitiveType primitive, Array arrays, Array blendShapes = null, uint compressFormat = 97280 )
[Missing <param name="mesh"/> documentation for "M:Godot.VisualServer.MeshAddSurfaceFromArrays(Godot.RID,Godot.VisualServer.PrimitiveType,Godot.Collections.Array,Godot.Collections.Array,System.UInt32)"]
[Missing <param name="primitive"/> documentation for "M:Godot.VisualServer.MeshAddSurfaceFromArrays(Godot.RID,Godot.VisualServer.PrimitiveType,Godot.Collections.Array,Godot.Collections.Array,System.UInt32)"]
[Missing <param name="arrays"/> documentation for "M:Godot.VisualServer.MeshAddSurfaceFromArrays(Godot.RID,Godot.VisualServer.PrimitiveType,Godot.Collections.Array,Godot.Collections.Array,System.UInt32)"]
[Missing <param name="compressFormat"/> documentation for "M:Godot.VisualServer.MeshAddSurfaceFromArrays(Godot.RID,Godot.VisualServer.PrimitiveType,Godot.Collections.Array,Godot.Collections.Array,System.UInt32)"]