VisualServerSetBootImage Method |
Sets a boot image. The color defines the background color. If scale is true, the image will be scaled to fit the screen size. If use_filter is true, the image will be scaled with linear interpolation. If use_filter is false, the image will be scaled with nearest-neighbor interpolation.
Namespace: Godot
public static void SetBootImage( Image image, Color color, bool scale, bool useFilter = true )
[Missing <param name="image"/> documentation for "M:Godot.VisualServer.SetBootImage(Godot.Image,Godot.Color,System.Boolean,System.Boolean)"]
[Missing <param name="color"/> documentation for "M:Godot.VisualServer.SetBootImage(Godot.Image,Godot.Color,System.Boolean,System.Boolean)"]
[Missing <param name="scale"/> documentation for "M:Godot.VisualServer.SetBootImage(Godot.Image,Godot.Color,System.Boolean,System.Boolean)"]
[Missing <param name="useFilter"/> documentation for "M:Godot.VisualServer.SetBootImage(Godot.Image,Godot.Color,System.Boolean,System.Boolean)"]