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VisualServerEnvironmentSetAdjustment Method

Sets the values to be used with the "Adjustment" post-process effect. See Environment for more details.

Namespace:  Godot
Assembly:  GodotSharp (in GodotSharp.dll) Version: 1.0.0
Syntax
C#
public static void EnvironmentSetAdjustment(
	RID env,
	bool enable,
	float brightness,
	float contrast,
	float saturation,
	RID ramp
)

Parameters

env
Type: GodotRID

[Missing <param name="env"/> documentation for "M:Godot.VisualServer.EnvironmentSetAdjustment(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.RID)"]

enable
Type: SystemBoolean

[Missing <param name="enable"/> documentation for "M:Godot.VisualServer.EnvironmentSetAdjustment(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.RID)"]

brightness
Type: SystemSingle

[Missing <param name="brightness"/> documentation for "M:Godot.VisualServer.EnvironmentSetAdjustment(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.RID)"]

contrast
Type: SystemSingle

[Missing <param name="contrast"/> documentation for "M:Godot.VisualServer.EnvironmentSetAdjustment(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.RID)"]

saturation
Type: SystemSingle

[Missing <param name="saturation"/> documentation for "M:Godot.VisualServer.EnvironmentSetAdjustment(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.RID)"]

ramp
Type: GodotRID

[Missing <param name="ramp"/> documentation for "M:Godot.VisualServer.EnvironmentSetAdjustment(Godot.RID,System.Boolean,System.Single,System.Single,System.Single,Godot.RID)"]

See Also